Dual writes and the strangler fig — how to move a live system without losing data
We are all participating in the world's largest public beta test
Anonymous-first sync — adding online to an offline-first puzzle app
Three coordinate systems and a spring — what 0.4.0 of Reel taught me
Migrating a billing system from Rails to Go — process, phases, and what nearly broke us
Reel — writing a scrollable tiling window manager for macOS
Saga and the Outbox — orchestrating multi-step writes without 2PC
Sudoku Flick — flat design, timing animations, and the rules I won't break
Designing Sudoku Flick — from idea to first playable